AI Insights · Timothy · July 2021
Top 5 City Building Games on iOS in Italy: Q2 2021 Performance
Explore the performance trends of the top 5 city building games on iOS in Italy during Q2 2021, including insights on weekly downloads, revenue, and active users.
In Q2 2021, the top 5 city building games on iOS in Italy showcased varied performance trends. Here we break down the weekly downloads, revenue, and active users for each of these popular titles.
SimCity BuildIt from Electronic Arts saw a range of weekly revenue, peaking at approximately $5.6K in early April and experiencing a low of around $3.2K in late June. The game’s weekly downloads fluctuated, with highs of 2.3K and lows around 860. Weekly active users remained relatively steady, hovering around 25K to 27K for most of the quarter.
The Simpsons™: Tapped Out, also by Electronic Arts, recorded weekly revenue highs of about $2.6K in early April, while dipping to lows of approximately $682 in mid-June. Downloads were consistent, averaging around 1K per week. Active users remained stable, with numbers ranging from 27K to 31K throughout the quarter.
Global City: Building Games by MY.GAMES B.V. experienced a peak in weekly revenue of around $1.9K in early April, with a notable decline to about $297 in mid-May. Weekly downloads varied significantly, reaching up to 1.5K, while active users saw a peak of 1.4K in mid-April, then dropped to around 768 by the end of June.
Megapolis: City Building Sim from Social Quantum showed a peak weekly revenue of approximately $1.4K in mid-April, dipping to lows around $112 by the end of June. Downloads remained fairly steady, fluctuating between 187 and 520 per week. Active users stayed consistent, generally around 1.2K throughout the quarter.
Lastly, The Tribez: Build a Village by Game Insight saw its highest weekly revenue of about $1.2K in late March, with a low of around $241 in mid-June. Weekly downloads were modest, peaking at 470 and dropping to as low as 19. Active users trended downwards from 899 in late March to 402 by the end of June.
These insights, based on data from Sensor Tower, highlight the dynamic nature of user engagement and monetization in the city building game genre. For more detailed analytics and trends, visit Sensor Tower.